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4 things I’ve learnt working in Games

I’ve been working in the games industry for just over 3 years now, and seen a lot of my followers on tumblr are young artists who might want to pursue a similar path. Thought I’d write down some misconceptions I had about the games industry in case someone finds it useful. And there are definitely exceptions to what I have to say, but this is my experience!

  1. Apply for art jobs even if you don’t feel like you are the best artist.
    It’s about luck and hard work as much as talent and those artists that you see on tumblr/elsewhere that you think are better than you will have different life situations and job goals. Don’t let it hold you back!
    With each application you’ll get a chance, no application will definitely mean no chance
  2. If there’s no jobs around, make your own work. Don’t wait til you’re given a professional opportunity to create videogames (or any kind of art). Do it in your own time, it will help you practice under less stressful situations and show you are proactive and passionate about your craft.
  3. If you manage to get an art job, you will have to draw things you might not like.
    I used to think if I was ever hired for art professionally, I would spend all day character designing. But I was so wrong! I’ve had to draw all kinds of things I didn’t particularly feel like; fences, ‘for sale’ signs, rolls of tickets, crosshair designs… You have to be willing to draw what the client wants, not just what you want.
  4. There is no ‘concept artist’ job.
    This is just what I’ve found in the UK, but you will be expected not just to concept but to develop and polish your art as well, particularly in smaller companies, which makes sense since it’s more expensive for them to hire multiple artists. Don’t limit yourself to just concepting unless you have a strong, (most likely) online client-base that only want that from you.

Hope this post helped but above all else, keep drawing, and believe in yourselves!

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